pub struct MenuEntry {
id: Id,
rect: Rectangle,
children: Vec<Box<dyn View>>,
kind: EntryKind,
corner_spec: Option<CornerSpec>,
anchor: Rectangle,
active: bool,
disabled: bool,
}Fields§
§id: Id§rect: Rectangle§children: Vec<Box<dyn View>>§kind: EntryKind§corner_spec: Option<CornerSpec>§anchor: Rectangle§active: bool§disabled: boolImplementations§
Source§impl MenuEntry
impl MenuEntry
pub fn new( rect: Rectangle, kind: EntryKind, anchor: Rectangle, corner_spec: Option<CornerSpec>, ) -> MenuEntry
pub fn update(&mut self, value: bool, rq: &mut RenderQueue)
pub fn set_disabled(&mut self, value: bool, rq: &mut RenderQueue)
Trait Implementations§
Source§impl View for MenuEntry
impl View for MenuEntry
fn handle_event( &mut self, evt: &Event, _hub: &Hub, bus: &mut Bus, rq: &mut RenderQueue, _context: &mut Context, ) -> bool
fn render(&self, fb: &mut dyn Framebuffer, _rect: Rectangle, fonts: &mut Fonts)
fn rect(&self) -> &Rectangle
fn rect_mut(&mut self) -> &mut Rectangle
fn children(&self) -> &Vec<Box<dyn View>>
fn children_mut(&mut self) -> &mut Vec<Box<dyn View>>
fn id(&self) -> Id
fn render_rect(&self, _rect: &Rectangle) -> Rectangle
fn resize( &mut self, rect: Rectangle, _hub: &Hub, _rq: &mut RenderQueue, _context: &mut Context, )
fn child(&self, index: usize) -> &dyn View
fn child_mut(&mut self, index: usize) -> &mut dyn View
fn len(&self) -> usize
fn might_skip(&self, _evt: &Event) -> bool
fn might_rotate(&self) -> bool
fn is_background(&self) -> bool
fn view_id(&self) -> Option<ViewId>
Auto Trait Implementations§
impl Freeze for MenuEntry
impl !RefUnwindSafe for MenuEntry
impl !Send for MenuEntry
impl !Sync for MenuEntry
impl Unpin for MenuEntry
impl UnsafeUnpin for MenuEntry
impl !UnwindSafe for MenuEntry
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T: ?Sized,
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T: ?Sized,
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T: Any,
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§fn into_any(self: Box<T>) -> Box<dyn Any>
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Converts
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downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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self into a Left variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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