pub struct RotationValues {
id: Id,
rect: Rectangle,
children: Vec<Box<dyn View>>,
mirror_x: bool,
mirror_y: bool,
swap_xy: bool,
width: i32,
height: i32,
read_rotation: i8,
written_rotation: i8,
finished: bool,
taps: Vec<Point>,
}Fields§
§id: Id§rect: Rectangle§children: Vec<Box<dyn View>>§mirror_x: bool§mirror_y: bool§swap_xy: bool§width: i32§height: i32§read_rotation: i8§written_rotation: i8§finished: bool§taps: Vec<Point>Implementations§
Source§impl RotationValues
impl RotationValues
pub fn new( rect: Rectangle, rq: &mut RenderQueue, context: &mut Context, ) -> RotationValues
Trait Implementations§
Source§impl View for RotationValues
impl View for RotationValues
fn handle_event( &mut self, evt: &Event, hub: &Hub, _bus: &mut Bus, rq: &mut RenderQueue, context: &mut Context, ) -> bool
fn render(&self, fb: &mut dyn Framebuffer, _rect: Rectangle, fonts: &mut Fonts)
fn might_rotate(&self) -> bool
fn rect(&self) -> &Rectangle
fn rect_mut(&mut self) -> &mut Rectangle
fn children(&self) -> &Vec<Box<dyn View>>
fn children_mut(&mut self) -> &mut Vec<Box<dyn View>>
fn id(&self) -> Id
fn render_rect(&self, _rect: &Rectangle) -> Rectangle
fn resize( &mut self, rect: Rectangle, _hub: &Hub, _rq: &mut RenderQueue, _context: &mut Context, )
fn child(&self, index: usize) -> &dyn View
fn child_mut(&mut self, index: usize) -> &mut dyn View
fn len(&self) -> usize
fn might_skip(&self, _evt: &Event) -> bool
fn is_background(&self) -> bool
fn view_id(&self) -> Option<ViewId>
Auto Trait Implementations§
impl Freeze for RotationValues
impl !RefUnwindSafe for RotationValues
impl !Send for RotationValues
impl !Sync for RotationValues
impl Unpin for RotationValues
impl UnsafeUnpin for RotationValues
impl !UnwindSafe for RotationValues
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