pub struct SettingsEditorBottomBar {
id: Id,
rect: Rectangle,
children: Vec<Box<dyn View>>,
}Expand description
Reusable bottom bar component for settings editor views
Provides a consistent bottom bar with white background and configurable button layout. Supports single centered button or two buttons with 50/50 split.
Fields§
§id: Id§rect: Rectangle§children: Vec<Box<dyn View>>Implementations§
Source§impl SettingsEditorBottomBar
impl SettingsEditorBottomBar
Sourcepub fn new(rect: Rectangle, variant: BottomBarVariant) -> Self
pub fn new(rect: Rectangle, variant: BottomBarVariant) -> Self
Creates a new settings editor bottom bar
§Arguments
rect- The rectangle defining the bottom bar’s position and sizevariant- The button layout variant to use
§Returns
A new SettingsEditorBottomBar instance
§Examples
use cadmus_core::view::settings_editor::{SettingsEditorBottomBar, BottomBarVariant};
use cadmus_core::view::Event;
use cadmus_core::geom::{Rectangle, Point};
let rect = Rectangle::new(Point { x: 0, y: 0 }, Point { x: 100, y: 50 });
let bottom_bar = SettingsEditorBottomBar::new(
rect,
BottomBarVariant::SingleButton {
event: Event::Validate,
icon: "check_mark-large",
},
);Trait Implementations§
Source§impl View for SettingsEditorBottomBar
impl View for SettingsEditorBottomBar
fn handle_event( &mut self, _evt: &Event, _hub: &Hub, _bus: &mut Bus, _rq: &mut RenderQueue, _context: &mut Context, ) -> bool
fn render( &self, _fb: &mut dyn Framebuffer, _rect: Rectangle, _fonts: &mut Fonts, )
fn rect(&self) -> &Rectangle
fn rect_mut(&mut self) -> &mut Rectangle
fn children(&self) -> &Vec<Box<dyn View>>
fn children_mut(&mut self) -> &mut Vec<Box<dyn View>>
fn id(&self) -> Id
fn render_rect(&self, _rect: &Rectangle) -> Rectangle
fn resize( &mut self, rect: Rectangle, _hub: &Hub, _rq: &mut RenderQueue, _context: &mut Context, )
fn child(&self, index: usize) -> &dyn View
fn child_mut(&mut self, index: usize) -> &mut dyn View
fn len(&self) -> usize
fn might_skip(&self, _evt: &Event) -> bool
fn might_rotate(&self) -> bool
fn is_background(&self) -> bool
fn view_id(&self) -> Option<ViewId>
Auto Trait Implementations§
impl Freeze for SettingsEditorBottomBar
impl !RefUnwindSafe for SettingsEditorBottomBar
impl !Send for SettingsEditorBottomBar
impl !Sync for SettingsEditorBottomBar
impl Unpin for SettingsEditorBottomBar
impl !UnwindSafe for SettingsEditorBottomBar
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.