pub struct KoboFramebuffer2 {}Fields§
§ion: File§display: File§fd_data: IonFdData§layer: DispLayerConfig2§frame: *mut c_void§frame_size: usize§alloc_size: size_t§var_info: VarScreenInfo§fix_info: FixScreenInfo§transform: fn(u32, u32, Color) -> Color§token: u32§monochrome: bool§inverted: bool§dithered: boolImplementations§
Trait Implementations§
Source§impl Drop for KoboFramebuffer2
impl Drop for KoboFramebuffer2
Source§impl Framebuffer for KoboFramebuffer2
impl Framebuffer for KoboFramebuffer2
fn set_pixel(&mut self, x: u32, y: u32, color: Color)
fn set_blended_pixel(&mut self, x: u32, y: u32, color: Color, alpha: f32)
fn invert_region(&mut self, rect: &Rectangle)
fn shift_region(&mut self, rect: &Rectangle, drift: u8)
fn update(&mut self, rect: &Rectangle, mode: UpdateMode) -> Result<u32, Error>
fn wait(&self, token: u32) -> Result<i32, Error>
fn save(&self, path: &str) -> Result<(), Error>
fn rotation(&self) -> i8
fn set_rotation(&mut self, n: i8) -> Result<(u32, u32), Error>
fn set_inverted(&mut self, enable: bool)
fn inverted(&self) -> bool
fn set_monochrome(&mut self, enable: bool)
fn monochrome(&self) -> bool
fn set_dithered(&mut self, enable: bool)
fn dithered(&self) -> bool
fn width(&self) -> u32
fn height(&self) -> u32
fn toggle_inverted(&mut self)
fn toggle_monochrome(&mut self)
fn toggle_dithered(&mut self)
fn dims(&self) -> (u32, u32)
fn rect(&self) -> Rectangle
fn clear(&mut self, color: Color)
fn draw_rectangle(&mut self, rect: &Rectangle, color: Color)
fn draw_blended_rectangle(&mut self, rect: &Rectangle, color: Color, alpha: f32)
fn draw_rectangle_outline(&mut self, rect: &Rectangle, border: &BorderSpec)
fn draw_pixmap(&mut self, pixmap: &Pixmap, pt: Point)
fn draw_framed_pixmap(&mut self, pixmap: &Pixmap, rect: &Rectangle, pt: Point)
fn draw_framed_pixmap_contrast( &mut self, pixmap: &Pixmap, rect: &Rectangle, pt: Point, exponent: f32, gray: f32, )
fn draw_framed_pixmap_halftone( &mut self, pixmap: &Pixmap, rect: &Rectangle, pt: Point, )
fn draw_blended_pixmap(&mut self, pixmap: &Pixmap, pt: Point, color: Color)
fn draw_rounded_rectangle( &mut self, rect: &Rectangle, corners: &CornerSpec, color: Color, )
fn draw_rounded_rectangle_with_border( &mut self, rect: &Rectangle, corners: &CornerSpec, border: &BorderSpec, color: &dyn ColorSource, )
fn draw_triangle(&mut self, triangle: &[Point], color: Color)
fn draw_disk(&mut self, center: Point, radius: i32, color: Color)
fn draw_segment( &mut self, start: Point, end: Point, start_radius: f32, end_radius: f32, color: Color, )
Auto Trait Implementations§
impl Freeze for KoboFramebuffer2
impl RefUnwindSafe for KoboFramebuffer2
impl !Send for KoboFramebuffer2
impl !Sync for KoboFramebuffer2
impl Unpin for KoboFramebuffer2
impl UnsafeUnpin for KoboFramebuffer2
impl UnwindSafe for KoboFramebuffer2
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
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generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
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impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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