pub struct Pixmap {
pub width: u32,
pub height: u32,
pub samples: usize,
pub data: Vec<u8>,
}Fields§
§width: u32§height: u32§samples: usize§data: Vec<u8>Implementations§
Source§impl Pixmap
impl Pixmap
pub fn new(width: u32, height: u32, samples: usize) -> Pixmap
pub fn try_new(width: u32, height: u32, samples: usize) -> Option<Pixmap>
pub fn empty(width: u32, height: u32, samples: usize) -> Pixmap
pub fn data(&self) -> &[u8] ⓘ
pub fn data_mut(&mut self) -> &mut [u8] ⓘ
pub fn from_png<P: AsRef<Path>>(path: P) -> Result<Pixmap, Error>
pub fn get_pixel(&self, x: u32, y: u32) -> Color
Trait Implementations§
Source§impl Framebuffer for Pixmap
impl Framebuffer for Pixmap
fn set_pixel(&mut self, x: u32, y: u32, color: Color)
fn set_blended_pixel(&mut self, x: u32, y: u32, color: Color, alpha: f32)
fn invert_region(&mut self, rect: &Rectangle)
fn shift_region(&mut self, rect: &Rectangle, drift: u8)
fn update(&mut self, _rect: &Rectangle, _mode: UpdateMode) -> Result<u32, Error>
fn wait(&self, _: u32) -> Result<i32, Error>
fn save(&self, path: &str) -> Result<(), Error>
fn set_rotation(&mut self, _n: i8) -> Result<(u32, u32), Error>
fn set_monochrome(&mut self, _enable: bool)
fn set_dithered(&mut self, _enable: bool)
fn set_inverted(&mut self, _enable: bool)
fn monochrome(&self) -> bool
fn dithered(&self) -> bool
fn inverted(&self) -> bool
fn width(&self) -> u32
fn height(&self) -> u32
fn toggle_inverted(&mut self)
fn toggle_monochrome(&mut self)
fn toggle_dithered(&mut self)
fn rotation(&self) -> i8
fn dims(&self) -> (u32, u32)
fn rect(&self) -> Rectangle
fn clear(&mut self, color: Color)
fn draw_rectangle(&mut self, rect: &Rectangle, color: Color)
fn draw_blended_rectangle(&mut self, rect: &Rectangle, color: Color, alpha: f32)
fn draw_rectangle_outline(&mut self, rect: &Rectangle, border: &BorderSpec)
fn draw_pixmap(&mut self, pixmap: &Pixmap, pt: Point)
fn draw_framed_pixmap(&mut self, pixmap: &Pixmap, rect: &Rectangle, pt: Point)
fn draw_framed_pixmap_contrast( &mut self, pixmap: &Pixmap, rect: &Rectangle, pt: Point, exponent: f32, gray: f32, )
fn draw_framed_pixmap_halftone( &mut self, pixmap: &Pixmap, rect: &Rectangle, pt: Point, )
fn draw_blended_pixmap(&mut self, pixmap: &Pixmap, pt: Point, color: Color)
fn draw_rounded_rectangle( &mut self, rect: &Rectangle, corners: &CornerSpec, color: Color, )
fn draw_rounded_rectangle_with_border( &mut self, rect: &Rectangle, corners: &CornerSpec, border: &BorderSpec, color: &dyn ColorSource, )
fn draw_triangle(&mut self, triangle: &[Point], color: Color)
fn draw_disk(&mut self, center: Point, radius: i32, color: Color)
fn draw_segment( &mut self, start: Point, end: Point, start_radius: f32, end_radius: f32, color: Color, )
Auto Trait Implementations§
impl Freeze for Pixmap
impl RefUnwindSafe for Pixmap
impl Send for Pixmap
impl Sync for Pixmap
impl Unpin for Pixmap
impl UnwindSafe for Pixmap
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.