pub struct CodeArea {
id: Id,
rect: Rectangle,
children: Vec<Box<dyn View>>,
data: Vec<Line>,
font_size: f32,
margin_width: i32,
}Fields§
§id: Id§rect: Rectangle§children: Vec<Box<dyn View>>§data: Vec<Line>§font_size: f32§margin_width: i32Implementations§
Source§impl CodeArea
impl CodeArea
pub fn new(rect: Rectangle, font_size: f32, margin_width: i32) -> CodeArea
pub fn append( &mut self, line: Line, added_lines: i32, screen_lines: i32, context: &mut Context, )
pub fn set_data(&mut self, data: Vec<Line>, context: &mut Context)
pub fn update(&mut self, font_size: f32, margin_width: i32)
Trait Implementations§
Source§impl View for CodeArea
impl View for CodeArea
fn handle_event( &mut self, evt: &Event, _hub: &Hub, bus: &mut Bus, _rq: &mut RenderQueue, _context: &mut Context, ) -> bool
fn render(&self, fb: &mut dyn Framebuffer, rect: Rectangle, fonts: &mut Fonts)
fn render_rect(&self, rect: &Rectangle) -> Rectangle
fn rect(&self) -> &Rectangle
fn rect_mut(&mut self) -> &mut Rectangle
fn children(&self) -> &Vec<Box<dyn View>>
fn children_mut(&mut self) -> &mut Vec<Box<dyn View>>
fn id(&self) -> Id
fn resize( &mut self, rect: Rectangle, _hub: &Hub, _rq: &mut RenderQueue, _context: &mut Context, )
fn child(&self, index: usize) -> &dyn View
fn child_mut(&mut self, index: usize) -> &mut dyn View
fn len(&self) -> usize
fn might_skip(&self, _evt: &Event) -> bool
fn might_rotate(&self) -> bool
fn is_background(&self) -> bool
fn view_id(&self) -> Option<ViewId>
Auto Trait Implementations§
impl Freeze for CodeArea
impl !RefUnwindSafe for CodeArea
impl !Send for CodeArea
impl !Sync for CodeArea
impl Unpin for CodeArea
impl UnsafeUnpin for CodeArea
impl !UnwindSafe for CodeArea
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T: ?Sized,
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T: Any,
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Converts
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downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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