pub struct FrontlightWindow {
id: Id,
rect: Rectangle,
children: Vec<Box<dyn View>>,
}Fields§
§id: Id§rect: Rectangle§children: Vec<Box<dyn View>>Implementations§
Source§impl FrontlightWindow
impl FrontlightWindow
pub fn new(context: &mut Context) -> FrontlightWindow
fn toggle_presets( &mut self, enable: bool, rq: &mut RenderQueue, context: &mut Context, )
fn set_frontlight_levels( &mut self, frontlight_levels: LightLevels, rq: &mut RenderQueue, context: &mut Context, )
fn update_presets(&mut self, rq: &mut RenderQueue, context: &mut Context)
Trait Implementations§
Source§impl View for FrontlightWindow
impl View for FrontlightWindow
fn handle_event( &mut self, evt: &Event, hub: &Hub, _bus: &mut Bus, rq: &mut RenderQueue, context: &mut Context, ) -> bool
fn render(&self, fb: &mut dyn Framebuffer, _rect: Rectangle, _fonts: &mut Fonts)
fn resize( &mut self, _rect: Rectangle, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn is_background(&self) -> bool
fn rect(&self) -> &Rectangle
fn rect_mut(&mut self) -> &mut Rectangle
fn children(&self) -> &Vec<Box<dyn View>>
fn children_mut(&mut self) -> &mut Vec<Box<dyn View>>
fn id(&self) -> Id
fn render_rect(&self, _rect: &Rectangle) -> Rectangle
fn child(&self, index: usize) -> &dyn View
fn child_mut(&mut self, index: usize) -> &mut dyn View
fn len(&self) -> usize
fn might_skip(&self, _evt: &Event) -> bool
fn might_rotate(&self) -> bool
fn view_id(&self) -> Option<ViewId>
Auto Trait Implementations§
impl Freeze for FrontlightWindow
impl !RefUnwindSafe for FrontlightWindow
impl !Send for FrontlightWindow
impl !Sync for FrontlightWindow
impl Unpin for FrontlightWindow
impl UnsafeUnpin for FrontlightWindow
impl !UnwindSafe for FrontlightWindow
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T: ?Sized,
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Converts self into a Right variant of Either<Self, Self>
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