pub struct Home {Show 15 fields
id: Id,
rect: Rectangle,
children: Vec<Box<dyn View>>,
current_page: usize,
pages_count: usize,
shelf_index: usize,
focus: Option<ViewId>,
query: Option<BookQuery>,
sort_method: SortMethod,
reverse_order: bool,
total_count: usize,
current_page_books: Vec<Info>,
current_directory: PathBuf,
target_document: Option<PathBuf>,
background_fetchers: FxHashMap<u32, Fetcher>,
}Fields§
§id: Id§rect: Rectangle§children: Vec<Box<dyn View>>§current_page: usize§pages_count: usize§shelf_index: usize§focus: Option<ViewId>§query: Option<BookQuery>§sort_method: SortMethod§reverse_order: bool§total_count: usize§current_page_books: Vec<Info>§current_directory: PathBuf§target_document: Option<PathBuf>§background_fetchers: FxHashMap<u32, Fetcher>Implementations§
Source§impl Home
impl Home
Sourcepub fn new(
rect: Rectangle,
hub: &Hub,
rq: &mut RenderQueue,
context: &mut Context,
) -> Result<Home, Error>
pub fn new( rect: Rectangle, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, ) -> Result<Home, Error>
Builds the Home view and loads the initial page of books for the selected library.
fn select_directory( &mut self, path: &Path, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn adjust_shelf_top_edge(&mut self)
fn toggle_select_directory( &mut self, path: &Path, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn go_to_page( &mut self, index: usize, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn go_to_neighbor( &mut self, dir: CycleDir, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn go_to_status_change( &mut self, dir: CycleDir, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn refresh_visibles( &mut self, update: bool, reset_page: bool, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn update_first_column( &mut self, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn update_second_column( &mut self, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn update_thumbnail_previews( &mut self, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn update_shelf( &mut self, was_resized: bool, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn update_top_bar(&mut self, search_visible: bool, rq: &mut RenderQueue)
fn update_bottom_bar(&mut self, rq: &mut RenderQueue, context: &Context)
fn toggle_keyboard( &mut self, enable: bool, update: bool, id: Option<ViewId>, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn toggle_address_bar( &mut self, enable: Option<bool>, update: bool, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn toggle_search_bar( &mut self, enable: Option<bool>, update: bool, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn toggle_rename_document( &mut self, enable: Option<bool>, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn toggle_go_to_page( &mut self, enable: Option<bool>, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn add_document( &mut self, info: Info, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn set_status( &mut self, path: &Path, status: SimpleStatus, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn empty_trash( &mut self, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn rename( &mut self, path: &Path, file_name: &str, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, ) -> Result<(), Error>
fn remove( &mut self, path: &Path, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, ) -> Result<(), Error>
fn copy_to( &mut self, path: &Path, index: usize, context: &mut Context, ) -> Result<(), Error>
fn move_to( &mut self, path: &Path, index: usize, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, ) -> Result<(), Error>
fn set_reverse_order( &mut self, value: bool, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn set_sort_method( &mut self, sort_method: SortMethod, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn sort( &mut self, update: bool, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn load_library( &mut self, index: usize, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn clean_up(&mut self, hub: &Hub, rq: &mut RenderQueue, context: &mut Context)
fn flush(&mut self, context: &mut Context)
fn terminate_fetchers( &mut self, path: &Path, update: bool, hub: &Hub, context: &mut Context, )
fn insert_fetcher(&mut self, hook: &Hook, hub: &Hub, context: &Context)
fn spawn_child( &mut self, library_path: &Path, save_path: &Path, program: &Path, wifi: bool, online: bool, hub: &Hub, ) -> Result<Child, Error>
fn reseed(&mut self, hub: &Hub, rq: &mut RenderQueue, context: &mut Context)
Trait Implementations§
Source§impl View for Home
impl View for Home
fn handle_event( &mut self, evt: &Event, hub: &Hub, _bus: &mut Bus, rq: &mut RenderQueue, context: &mut Context, ) -> bool
fn render( &self, _fb: &mut dyn Framebuffer, _rect: Rectangle, _fonts: &mut Fonts, )
fn resize( &mut self, rect: Rectangle, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn rect(&self) -> &Rectangle
fn rect_mut(&mut self) -> &mut Rectangle
fn children(&self) -> &Vec<Box<dyn View>>
fn children_mut(&mut self) -> &mut Vec<Box<dyn View>>
fn id(&self) -> Id
fn render_rect(&self, _rect: &Rectangle) -> Rectangle
fn child(&self, index: usize) -> &dyn View
fn child_mut(&mut self, index: usize) -> &mut dyn View
fn len(&self) -> usize
fn might_skip(&self, _evt: &Event) -> bool
fn might_rotate(&self) -> bool
fn is_background(&self) -> bool
fn view_id(&self) -> Option<ViewId>
Auto Trait Implementations§
impl Freeze for Home
impl !RefUnwindSafe for Home
impl !Send for Home
impl !Sync for Home
impl Unpin for Home
impl UnsafeUnpin for Home
impl !UnwindSafe for Home
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more