pub struct Home {Show 14 fields
id: Id,
rect: Rectangle,
children: Vec<Box<dyn View>>,
current_page: usize,
pages_count: usize,
shelf_index: usize,
focus: Option<ViewId>,
query: Option<BookQuery>,
sort_method: SortMethod,
reverse_order: bool,
visible_books: Metadata,
current_directory: PathBuf,
target_document: Option<PathBuf>,
background_fetchers: FxHashMap<u32, Fetcher>,
}Fields§
§id: Id§rect: Rectangle§children: Vec<Box<dyn View>>§current_page: usize§pages_count: usize§shelf_index: usize§focus: Option<ViewId>§query: Option<BookQuery>§sort_method: SortMethod§reverse_order: bool§visible_books: Metadata§current_directory: PathBuf§target_document: Option<PathBuf>§background_fetchers: FxHashMap<u32, Fetcher>Implementations§
Source§impl Home
impl Home
pub fn new( rect: Rectangle, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, ) -> Result<Home, Error>
fn select_directory( &mut self, path: &Path, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn adjust_shelf_top_edge(&mut self)
fn toggle_select_directory( &mut self, path: &Path, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn go_to_page( &mut self, index: usize, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn go_to_neighbor( &mut self, dir: CycleDir, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn go_to_status_change( &mut self, dir: CycleDir, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn refresh_visibles( &mut self, update: bool, reset_page: bool, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn update_first_column( &mut self, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn update_second_column( &mut self, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn update_thumbnail_previews( &mut self, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn update_shelf( &mut self, was_resized: bool, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn update_top_bar(&mut self, search_visible: bool, rq: &mut RenderQueue)
fn update_bottom_bar(&mut self, rq: &mut RenderQueue, context: &Context)
fn toggle_keyboard( &mut self, enable: bool, update: bool, id: Option<ViewId>, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn toggle_address_bar( &mut self, enable: Option<bool>, update: bool, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn toggle_search_bar( &mut self, enable: Option<bool>, update: bool, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn toggle_rename_document( &mut self, enable: Option<bool>, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn toggle_go_to_page( &mut self, enable: Option<bool>, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn book_index(&self, index: usize) -> usize
fn add_document( &mut self, info: Info, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn set_status( &mut self, path: &Path, status: SimpleStatus, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn empty_trash( &mut self, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn rename( &mut self, path: &Path, file_name: &str, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, ) -> Result<(), Error>
fn remove( &mut self, path: &Path, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, ) -> Result<(), Error>
fn copy_to( &mut self, path: &Path, index: usize, context: &mut Context, ) -> Result<(), Error>
fn move_to( &mut self, path: &Path, index: usize, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, ) -> Result<(), Error>
fn set_reverse_order( &mut self, value: bool, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn set_sort_method( &mut self, sort_method: SortMethod, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn sort( &mut self, update: bool, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn load_library( &mut self, index: usize, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn import(&mut self, hub: &Hub, rq: &mut RenderQueue, context: &mut Context)
fn clean_up(&mut self, hub: &Hub, rq: &mut RenderQueue, context: &mut Context)
fn flush(&mut self, context: &mut Context)
fn terminate_fetchers( &mut self, path: &Path, update: bool, hub: &Hub, context: &mut Context, )
fn insert_fetcher(&mut self, hook: &Hook, hub: &Hub, context: &Context)
fn spawn_child( &mut self, library_path: &Path, save_path: &Path, program: &Path, wifi: bool, online: bool, hub: &Hub, ) -> Result<Child, Error>
fn reseed(&mut self, hub: &Hub, rq: &mut RenderQueue, context: &mut Context)
Trait Implementations§
Source§impl View for Home
impl View for Home
fn handle_event( &mut self, evt: &Event, hub: &Hub, _bus: &mut Bus, rq: &mut RenderQueue, context: &mut Context, ) -> bool
fn render( &self, _fb: &mut dyn Framebuffer, _rect: Rectangle, _fonts: &mut Fonts, )
fn resize( &mut self, rect: Rectangle, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn rect(&self) -> &Rectangle
fn rect_mut(&mut self) -> &mut Rectangle
fn children(&self) -> &Vec<Box<dyn View>>
fn children_mut(&mut self) -> &mut Vec<Box<dyn View>>
fn id(&self) -> Id
fn render_rect(&self, _rect: &Rectangle) -> Rectangle
fn child(&self, index: usize) -> &dyn View
fn child_mut(&mut self, index: usize) -> &mut dyn View
fn len(&self) -> usize
fn might_skip(&self, _evt: &Event) -> bool
fn might_rotate(&self) -> bool
fn is_background(&self) -> bool
fn view_id(&self) -> Option<ViewId>
Auto Trait Implementations§
impl Freeze for Home
impl !RefUnwindSafe for Home
impl !Send for Home
impl !Sync for Home
impl Unpin for Home
impl !UnwindSafe for Home
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
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downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
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downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
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generate &mut Any’s vtable from &mut Trait’s.