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pub struct Home {
Show 14 fields id: Id, rect: Rectangle, children: Vec<Box<dyn View>>, current_page: usize, pages_count: usize, shelf_index: usize, focus: Option<ViewId>, query: Option<BookQuery>, sort_method: SortMethod, reverse_order: bool, visible_books: Metadata, current_directory: PathBuf, target_document: Option<PathBuf>, background_fetchers: FxHashMap<u32, Fetcher>,
}

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§id: Id§rect: Rectangle§children: Vec<Box<dyn View>>§current_page: usize§pages_count: usize§shelf_index: usize§focus: Option<ViewId>§query: Option<BookQuery>§sort_method: SortMethod§reverse_order: bool§visible_books: Metadata§current_directory: PathBuf§target_document: Option<PathBuf>§background_fetchers: FxHashMap<u32, Fetcher>

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impl Home

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pub fn new( rect: Rectangle, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, ) -> Result<Home, Error>

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fn select_directory( &mut self, path: &Path, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )

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fn adjust_shelf_top_edge(&mut self)

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fn toggle_select_directory( &mut self, path: &Path, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )

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fn go_to_page( &mut self, index: usize, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )

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fn go_to_neighbor( &mut self, dir: CycleDir, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )

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fn go_to_status_change( &mut self, dir: CycleDir, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )

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fn refresh_visibles( &mut self, update: bool, reset_page: bool, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )

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fn update_first_column( &mut self, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )

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fn update_second_column( &mut self, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )

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fn update_thumbnail_previews( &mut self, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )

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fn update_shelf( &mut self, was_resized: bool, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )

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fn update_top_bar(&mut self, search_visible: bool, rq: &mut RenderQueue)

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fn update_bottom_bar(&mut self, rq: &mut RenderQueue, context: &Context)

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fn toggle_keyboard( &mut self, enable: bool, update: bool, id: Option<ViewId>, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )

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fn toggle_address_bar( &mut self, enable: Option<bool>, update: bool, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )

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fn toggle_navigation_bar( &mut self, enable: Option<bool>, update: bool, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )

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fn toggle_rename_document( &mut self, enable: Option<bool>, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )

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fn toggle_go_to_page( &mut self, enable: Option<bool>, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )

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fn toggle_sort_menu( &mut self, rect: Rectangle, enable: Option<bool>, rq: &mut RenderQueue, context: &mut Context, )

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fn book_index(&self, index: usize) -> usize

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fn toggle_book_menu( &mut self, index: usize, rect: Rectangle, enable: Option<bool>, rq: &mut RenderQueue, context: &mut Context, )

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fn toggle_library_menu( &mut self, rect: Rectangle, enable: Option<bool>, rq: &mut RenderQueue, context: &mut Context, )

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fn add_document( &mut self, info: Info, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )

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fn set_status( &mut self, path: &Path, status: SimpleStatus, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )

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fn empty_trash( &mut self, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )

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fn rename( &mut self, path: &Path, file_name: &str, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, ) -> Result<(), Error>

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fn remove( &mut self, path: &Path, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, ) -> Result<(), Error>

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fn copy_to( &mut self, path: &Path, index: usize, context: &mut Context, ) -> Result<(), Error>

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fn move_to( &mut self, path: &Path, index: usize, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, ) -> Result<(), Error>

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fn set_reverse_order( &mut self, value: bool, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )

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fn set_sort_method( &mut self, sort_method: SortMethod, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )

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fn sort( &mut self, update: bool, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )

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fn load_library( &mut self, index: usize, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )

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fn import(&mut self, hub: &Hub, rq: &mut RenderQueue, context: &mut Context)

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fn clean_up(&mut self, hub: &Hub, rq: &mut RenderQueue, context: &mut Context)

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fn flush(&mut self, context: &mut Context)

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fn terminate_fetchers( &mut self, path: &Path, update: bool, hub: &Hub, context: &mut Context, )

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fn insert_fetcher(&mut self, hook: &Hook, hub: &Hub, context: &Context)

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fn spawn_child( &mut self, library_path: &Path, save_path: &Path, program: &Path, wifi: bool, online: bool, hub: &Hub, ) -> Result<Child, Error>

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fn reseed(&mut self, hub: &Hub, rq: &mut RenderQueue, context: &mut Context)

Trait Implementations§

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impl View for Home

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fn handle_event( &mut self, evt: &Event, hub: &Hub, _bus: &mut Bus, rq: &mut RenderQueue, context: &mut Context, ) -> bool

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fn render( &self, _fb: &mut dyn Framebuffer, _rect: Rectangle, _fonts: &mut Fonts, )

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fn resize( &mut self, rect: Rectangle, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )

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fn rect(&self) -> &Rectangle

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fn rect_mut(&mut self) -> &mut Rectangle

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fn children(&self) -> &Vec<Box<dyn View>>

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fn children_mut(&mut self) -> &mut Vec<Box<dyn View>>

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fn id(&self) -> Id

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fn render_rect(&self, _rect: &Rectangle) -> Rectangle

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fn child(&self, index: usize) -> &dyn View

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fn child_mut(&mut self, index: usize) -> &mut dyn View

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fn len(&self) -> usize

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fn might_skip(&self, _evt: &Event) -> bool

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fn might_rotate(&self) -> bool

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fn is_background(&self) -> bool

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fn view_id(&self) -> Option<ViewId>

Auto Trait Implementations§

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impl Freeze for Home

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impl !RefUnwindSafe for Home

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impl !Send for Home

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impl !Sync for Home

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impl Unpin for Home

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impl !UnwindSafe for Home

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> PolicyExt for T
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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns [Action::Follow] only if self and other return Action::Follow. Read more
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where T: Policy<B, E>, P: Policy<B, E>,

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type Output = T

Should always be Self
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