pub struct PresetsList {
id: Id,
rect: Rectangle,
pages: Vec<Vec<Box<dyn View>>>,
current_page: usize,
}Fields§
§id: Id§rect: Rectangle§pages: Vec<Vec<Box<dyn View>>>§current_page: usizeImplementations§
Source§impl PresetsList
impl PresetsList
pub fn new(rect: Rectangle) -> PresetsList
pub fn update( &mut self, presets: &[LightPreset], rq: &mut RenderQueue, fonts: &mut Fonts, )
pub fn set_current_page(&mut self, dir: CycleDir)
Trait Implementations§
Source§impl View for PresetsList
impl View for PresetsList
fn handle_event( &mut self, evt: &Event, _hub: &Hub, _bus: &mut Bus, rq: &mut RenderQueue, _context: &mut Context, ) -> bool
fn render(&self, fb: &mut dyn Framebuffer, _rect: Rectangle, _fonts: &mut Fonts)
fn is_background(&self) -> bool
fn rect(&self) -> &Rectangle
fn rect_mut(&mut self) -> &mut Rectangle
fn children(&self) -> &Vec<Box<dyn View>>
fn children_mut(&mut self) -> &mut Vec<Box<dyn View>>
fn id(&self) -> Id
fn render_rect(&self, _rect: &Rectangle) -> Rectangle
fn resize( &mut self, rect: Rectangle, _hub: &Hub, _rq: &mut RenderQueue, _context: &mut Context, )
fn child(&self, index: usize) -> &dyn View
fn child_mut(&mut self, index: usize) -> &mut dyn View
fn len(&self) -> usize
fn might_skip(&self, _evt: &Event) -> bool
fn might_rotate(&self) -> bool
fn view_id(&self) -> Option<ViewId>
Auto Trait Implementations§
impl Freeze for PresetsList
impl !RefUnwindSafe for PresetsList
impl !Send for PresetsList
impl !Sync for PresetsList
impl Unpin for PresetsList
impl UnsafeUnpin for PresetsList
impl !UnwindSafe for PresetsList
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T: ?Sized,
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T: Any,
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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