CategoryNavigationBar

Struct CategoryNavigationBar 

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pub struct CategoryNavigationBar {
    id: Id,
    pub rect: Rectangle,
    children: Vec<Box<dyn View>>,
    pub selected: Category,
}
Expand description

Horizontal navigation bar displaying category tabs.

This component shows all available settings categories (General, Libraries, Intermissions) as horizontal tabs. The selected category is visually highlighted using ActionLabel children that manage their own color states.

§Structure

┌─────────────────────────────────────────────┐
│ [General] [Libraries] [Intermissions]       │
└─────────────────────────────────────────────┘

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§id: Id§rect: Rectangle§children: Vec<Box<dyn View>>§selected: Category

Implementations§

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impl CategoryNavigationBar

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pub fn new(rect: Rectangle, selected: Category) -> Self

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pub fn update_content(&mut self, selected: Category, fonts: &mut Fonts)

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fn build_category_buttons( rect: Rectangle, selected: Category, fonts: &mut Fonts, ) -> Vec<Box<dyn View>>

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pub fn update_selection(&mut self, selected: Category, fonts: &mut Fonts)

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pub fn resize_by(&mut self, _delta_y: i32, _fonts: &mut Fonts) -> i32

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pub fn shift(&mut self, delta: Point)

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impl View for CategoryNavigationBar

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fn handle_event( &mut self, _evt: &Event, _hub: &Hub, _bus: &mut Bus, _rq: &mut RenderQueue, _context: &mut Context, ) -> bool

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fn render( &self, _fb: &mut dyn Framebuffer, _rect: Rectangle, _fonts: &mut Fonts, )

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fn rect(&self) -> &Rectangle

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fn rect_mut(&mut self) -> &mut Rectangle

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fn children(&self) -> &Vec<Box<dyn View>>

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fn children_mut(&mut self) -> &mut Vec<Box<dyn View>>

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fn id(&self) -> Id

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fn render_rect(&self, _rect: &Rectangle) -> Rectangle

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fn resize( &mut self, rect: Rectangle, _hub: &Hub, _rq: &mut RenderQueue, _context: &mut Context, )

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fn child(&self, index: usize) -> &dyn View

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fn child_mut(&mut self, index: usize) -> &mut dyn View

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fn len(&self) -> usize

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fn might_skip(&self, _evt: &Event) -> bool

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fn might_rotate(&self) -> bool

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fn is_background(&self) -> bool

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fn view_id(&self) -> Option<ViewId>

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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