pub struct SettingsEditor {
id: Id,
rect: Rectangle,
children: Vec<Box<dyn View>>,
nav_bar_index: usize,
editor_index: usize,
}Expand description
Main settings editor view.
This is the top-level view that displays a navigation bar with category tabs and an embedded category editor below it. When a category tab is selected, the editor switches to show that category’s settings.
§Structure
id: Unique identifier for this viewrect: Bounding rectangle for the entire settings editorchildren: Child views including the top bar, separators, navigation bar, and category editornav_bar_index: Index of the StackNavigationBar in the children vectoreditor_index: Index of the CategoryEditor in the children vector
Fields§
§id: Id§rect: Rectangle§children: Vec<Box<dyn View>>§editor_index: usizeImplementations§
Source§impl SettingsEditor
impl SettingsEditor
pub fn new(rect: Rectangle, rq: &mut RenderQueue, context: &mut Context) -> Self
fn calculate_dimensions() -> (i32, i32, i32, i32)
fn build_top_bar( rect: &Rectangle, bar_height: i32, separator_top_half: i32, context: &mut Context, ) -> Box<dyn View>
fn build_top_separator( rect: &Rectangle, bar_height: i32, separator_top_half: i32, separator_bottom_half: i32, ) -> Box<dyn View>
Trait Implementations§
Source§impl View for SettingsEditor
impl View for SettingsEditor
fn handle_event( &mut self, evt: &Event, _hub: &Hub, _bus: &mut Bus, rq: &mut RenderQueue, context: &mut Context, ) -> bool
fn render( &self, _fb: &mut dyn Framebuffer, _rect: Rectangle, _fonts: &mut Fonts, )
fn rect(&self) -> &Rectangle
fn rect_mut(&mut self) -> &mut Rectangle
fn children(&self) -> &Vec<Box<dyn View>>
fn children_mut(&mut self) -> &mut Vec<Box<dyn View>>
fn id(&self) -> Id
fn is_background(&self) -> bool
fn render_rect(&self, _rect: &Rectangle) -> Rectangle
fn resize( &mut self, rect: Rectangle, _hub: &Hub, _rq: &mut RenderQueue, _context: &mut Context, )
fn child(&self, index: usize) -> &dyn View
fn child_mut(&mut self, index: usize) -> &mut dyn View
fn len(&self) -> usize
fn might_skip(&self, _evt: &Event) -> bool
fn might_rotate(&self) -> bool
fn view_id(&self) -> Option<ViewId>
Auto Trait Implementations§
impl Freeze for SettingsEditor
impl !RefUnwindSafe for SettingsEditor
impl !Send for SettingsEditor
impl !Sync for SettingsEditor
impl Unpin for SettingsEditor
impl !UnwindSafe for SettingsEditor
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.