pub struct TopBar {
id: Id,
rect: Rectangle,
children: Vec<Box<dyn View>>,
}Fields§
§id: Id§rect: Rectangle§children: Vec<Box<dyn View>>Implementations§
Source§impl TopBar
impl TopBar
pub fn new( rect: Rectangle, variant: TopBarVariant, title: String, context: &mut Context, ) -> TopBar
pub fn update_root_icon(&mut self, name: &str, rq: &mut RenderQueue)
pub fn update_title_label(&mut self, title: &str, rq: &mut RenderQueue)
pub fn update_frontlight_icon( &mut self, rq: &mut RenderQueue, context: &mut Context, )
pub fn update_clock_label(&mut self, rq: &mut RenderQueue)
pub fn update_battery_widget( &mut self, rq: &mut RenderQueue, context: &mut Context, )
pub fn reseed(&mut self, rq: &mut RenderQueue, context: &mut Context)
Trait Implementations§
Source§impl View for TopBar
impl View for TopBar
fn handle_event( &mut self, evt: &Event, _hub: &Hub, _bus: &mut Bus, _rq: &mut RenderQueue, _context: &mut Context, ) -> bool
fn render( &self, _fb: &mut dyn Framebuffer, _rect: Rectangle, _fonts: &mut Fonts, )
fn resize( &mut self, rect: Rectangle, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )
fn rect(&self) -> &Rectangle
fn rect_mut(&mut self) -> &mut Rectangle
fn children(&self) -> &Vec<Box<dyn View>>
fn children_mut(&mut self) -> &mut Vec<Box<dyn View>>
fn id(&self) -> Id
fn render_rect(&self, _rect: &Rectangle) -> Rectangle
fn child(&self, index: usize) -> &dyn View
fn child_mut(&mut self, index: usize) -> &mut dyn View
fn len(&self) -> usize
fn might_skip(&self, _evt: &Event) -> bool
fn might_rotate(&self) -> bool
fn is_background(&self) -> bool
fn view_id(&self) -> Option<ViewId>
Auto Trait Implementations§
impl Freeze for TopBar
impl !RefUnwindSafe for TopBar
impl !Send for TopBar
impl !Sync for TopBar
impl Unpin for TopBar
impl UnsafeUnpin for TopBar
impl !UnwindSafe for TopBar
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
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downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
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Converts
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impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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