TouchEvents

Struct TouchEvents 

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pub struct TouchEvents {
    id: Id,
    rect: Rectangle,
    children: Vec<Box<dyn View>>,
    strip_width: f32,
    corner_width: f32,
}

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§id: Id§rect: Rectangle§children: Vec<Box<dyn View>>§strip_width: f32§corner_width: f32

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impl TouchEvents

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pub fn new( rect: Rectangle, rq: &mut RenderQueue, context: &mut Context, ) -> TouchEvents

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impl View for TouchEvents

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fn handle_event( &mut self, evt: &Event, hub: &Hub, _bus: &mut Bus, rq: &mut RenderQueue, context: &mut Context, ) -> bool

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fn render(&self, fb: &mut dyn Framebuffer, rect: Rectangle, _fonts: &mut Fonts)

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fn render_rect(&self, rect: &Rectangle) -> Rectangle

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fn is_background(&self) -> bool

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fn resize( &mut self, rect: Rectangle, hub: &Hub, rq: &mut RenderQueue, context: &mut Context, )

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fn rect(&self) -> &Rectangle

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fn rect_mut(&mut self) -> &mut Rectangle

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fn children(&self) -> &Vec<Box<dyn View>>

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fn children_mut(&mut self) -> &mut Vec<Box<dyn View>>

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fn id(&self) -> Id

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fn child(&self, index: usize) -> &dyn View

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fn child_mut(&mut self, index: usize) -> &mut dyn View

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fn len(&self) -> usize

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fn might_skip(&self, _evt: &Event) -> bool

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fn might_rotate(&self) -> bool

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fn view_id(&self) -> Option<ViewId>

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Gets the TypeId of self. Read more
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