KoboFramebuffer1

Struct KoboFramebuffer1 

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pub struct KoboFramebuffer1 {
Show 18 fields file: File, frame: *mut c_void, frame_size: size_t, token: u32, flags: u32, monochrome: bool, dithered: bool, inverted: bool, transform: fn(u32, u32, Color) -> Color, set_pixel_rgb: fn(&mut KoboFramebuffer1, u32, u32, [u8; 3]), get_pixel_rgb: fn(&KoboFramebuffer1, u32, u32) -> [u8; 3], as_rgb: fn(&KoboFramebuffer1) -> Vec<u8>, red_index: usize, green_index: usize, blue_index: usize, bytes_per_pixel: u8, var_info: VarScreenInfo, fix_info: FixScreenInfo,
}

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§file: File§frame: *mut c_void§frame_size: size_t§token: u32§flags: u32§monochrome: bool§dithered: bool§inverted: bool§transform: fn(u32, u32, Color) -> Color§set_pixel_rgb: fn(&mut KoboFramebuffer1, u32, u32, [u8; 3])§get_pixel_rgb: fn(&KoboFramebuffer1, u32, u32) -> [u8; 3]§as_rgb: fn(&KoboFramebuffer1) -> Vec<u8>§red_index: usize§green_index: usize§blue_index: usize§bytes_per_pixel: u8§var_info: VarScreenInfo§fix_info: FixScreenInfo

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Trait Implementations§

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impl Drop for KoboFramebuffer1

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl Framebuffer for KoboFramebuffer1

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fn set_pixel(&mut self, x: u32, y: u32, color: Color)

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fn set_blended_pixel(&mut self, x: u32, y: u32, color: Color, alpha: f32)

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fn invert_region(&mut self, rect: &Rectangle)

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fn shift_region(&mut self, rect: &Rectangle, drift: u8)

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fn update(&mut self, rect: &Rectangle, mode: UpdateMode) -> Result<u32, Error>

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fn wait(&self, token: u32) -> Result<i32, Error>

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fn save(&self, path: &str) -> Result<(), Error>

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fn rotation(&self) -> i8

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fn set_rotation(&mut self, n: i8) -> Result<(u32, u32), Error>

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fn set_inverted(&mut self, enable: bool)

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fn inverted(&self) -> bool

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fn set_monochrome(&mut self, enable: bool)

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fn monochrome(&self) -> bool

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fn set_dithered(&mut self, enable: bool)

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fn dithered(&self) -> bool

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fn width(&self) -> u32

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fn height(&self) -> u32

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fn toggle_inverted(&mut self)

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fn toggle_monochrome(&mut self)

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fn toggle_dithered(&mut self)

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fn dims(&self) -> (u32, u32)

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fn rect(&self) -> Rectangle

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fn clear(&mut self, color: Color)

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fn draw_rectangle(&mut self, rect: &Rectangle, color: Color)

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fn draw_blended_rectangle(&mut self, rect: &Rectangle, color: Color, alpha: f32)

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fn draw_rectangle_outline(&mut self, rect: &Rectangle, border: &BorderSpec)

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fn draw_pixmap(&mut self, pixmap: &Pixmap, pt: Point)

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fn draw_framed_pixmap(&mut self, pixmap: &Pixmap, rect: &Rectangle, pt: Point)

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fn draw_framed_pixmap_contrast( &mut self, pixmap: &Pixmap, rect: &Rectangle, pt: Point, exponent: f32, gray: f32, )

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fn draw_framed_pixmap_halftone( &mut self, pixmap: &Pixmap, rect: &Rectangle, pt: Point, )

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fn draw_blended_pixmap(&mut self, pixmap: &Pixmap, pt: Point, color: Color)

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fn draw_rounded_rectangle( &mut self, rect: &Rectangle, corners: &CornerSpec, color: Color, )

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fn draw_rounded_rectangle_with_border( &mut self, rect: &Rectangle, corners: &CornerSpec, border: &BorderSpec, color: &dyn ColorSource, )

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fn draw_triangle(&mut self, triangle: &[Point], color: Color)

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fn draw_disk(&mut self, center: Point, radius: i32, color: Color)

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fn draw_segment( &mut self, start: Point, end: Point, start_radius: f32, end_radius: f32, color: Color, )

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