pub struct Engine {
fonts: Option<Fonts>,
hyphen_penalty: i32,
stretch_tolerance: f32,
pub margin: Edge,
pub font_size: f32,
pub text_align: TextAlign,
pub line_height: f32,
pub dims: (u32, u32),
pub dpi: u16,
}Fields§
§fonts: Option<Fonts>§hyphen_penalty: i32§stretch_tolerance: f32§margin: Edge§font_size: f32§text_align: TextAlign§line_height: f32§dims: (u32, u32)§dpi: u16Implementations§
Source§impl Engine
impl Engine
pub fn new() -> Engine
pub fn load_fonts(&mut self)
pub fn load_fonts_from(&mut self, root_dir: PathBuf)
pub fn set_hyphen_penalty(&mut self, hyphen_penalty: i32)
pub fn set_stretch_tolerance(&mut self, stretch_tolerance: f32)
pub fn set_margin(&mut self, margin: &Edge)
pub fn set_font_size(&mut self, font_size: f32)
pub fn layout(&mut self, width: u32, height: u32, font_size: f32, dpi: u16)
pub fn set_text_align(&mut self, text_align: TextAlign)
pub fn set_font_family(&mut self, family_name: &str, search_path: &str)
pub fn set_margin_width(&mut self, width: i32)
pub fn set_line_height(&mut self, line_height: f32)
pub fn rect(&self) -> Rectangle
pub fn build_display_list( &mut self, node: NodeRef<'_>, parent_style: &StyleData, loop_context: &LoopContext, stylesheet: &StyleSheet, root_data: &RootData, resource_fetcher: &mut dyn ResourceFetcher, draw_state: &mut DrawState, display_list: &mut Vec<Page>, ) -> ChildArtifact
fn compute_column_widths( &mut self, node: NodeRef<'_>, parent_style: &StyleData, loop_context: &LoopContext, stylesheet: &StyleSheet, root_data: &RootData, resource_fetcher: &mut dyn ResourceFetcher, draw_state: &mut DrawState, )
fn gather_inline_material( &self, node: NodeRef<'_>, stylesheet: &StyleSheet, parent_style: &StyleData, spine_dir: &PathBuf, markers: &mut Vec<usize>, inlines: &mut Vec<InlineMaterial>, )
fn make_paragraph_items( &mut self, inlines: &[InlineMaterial], parent_style: &StyleData, line_width: i32, resource_fetcher: &mut dyn ResourceFetcher, ) -> (Vec<ParagraphItem<ParagraphElement>>, Vec<ImageElement>)
fn place_paragraphs( &mut self, inlines: &[InlineMaterial], style: &StyleData, root_data: &RootData, markers: &[usize], resource_fetcher: &mut dyn ResourceFetcher, draw_state: &mut DrawState, rects: &mut Vec<Option<Rectangle>>, display_list: &mut Vec<Page>, )
fn box_from_chunk( &mut self, chunk: &str, index: usize, element: &TextElement, ) -> ParagraphItem<ParagraphElement>
fn hyphenate_paragraph( &mut self, style: &StyleData, dictionary: &Standard, items: Vec<ParagraphItem<ParagraphElement>>, hyph_indices: &mut Vec<[usize; 2]>, ) -> Vec<ParagraphItem<ParagraphElement>>
fn cleanup_paragraph( &mut self, items: Vec<ParagraphItem<ParagraphElement>>, hyph_indices: &[[usize; 2]], glue_drifts: &mut Vec<f32>, bps: &mut Vec<Breakpoint>, ) -> Vec<ParagraphItem<ParagraphElement>>
pub fn render_page( &mut self, page: &[DrawCommand], scale_factor: f32, samples: usize, resource_fetcher: &mut dyn ResourceFetcher, ) -> Option<Pixmap>
Auto Trait Implementations§
impl Freeze for Engine
impl RefUnwindSafe for Engine
impl !Send for Engine
impl !Sync for Engine
impl Unpin for Engine
impl UnsafeUnpin for Engine
impl UnwindSafe for Engine
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